#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30); pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0); this->addChild(pLabel); // 在Cocos2d-3.x中,大量的回调函数封装成C++11中的闭包函数进行回调,在3.x中,重力加速器的回调也是如此 auto listener = EventListeneracceleration::create([](acceleration *a,Event *) { log("x:%f,y:%f,z:%f",a->x,a->y,a->z); }); Director::getInstance()->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(listener,this); return true; }