使用代码完全显示视频本身没有任何问题:
func view(_ view: ARSKView,nodeFor anchor: aranchor) -> SKNode? {
guard let urlString = Bundle.main.path(forResource: "resourceName",ofType: "mp4") else { return nil }
let url = URL(fileURLWithPath: urlString)
let asset = AVAsset(url: url)
let item = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: item)
let videoNode = SKVideoNode(avPlayer: player)
videoNode.size = CGSize(width: 200.0,height: 150.0)
videoNode.anchorPoint = CGPoint(x: 0.5,y: 0.0)
return videoNode
}
此代码的结果显示在以下应用程序的屏幕截图中,如预期:
但正如你所看到的,角色的背景并不是很好,所以我需要让它消失,以便创造出实际上站在水平面上的角色的幻觉.
我试图通过对视频产生色度键效果来实现这一点.
>对于那些不熟悉色度键的人来说,这是有时在电视上看到的“绿屏效果”的名称,以使颜色透明.
我对色度键效果的处理方法是创建基于“CIColorCube”CIFilter的自定义滤镜,然后使用AVVideoComposition将滤镜应用于视频.
首先,是创建过滤器的代码:
func RGBtoHSV(r : Float,g : Float,b : Float) -> (h : Float,s : Float,v : Float) {
var h : CGFloat = 0
var s : CGFloat = 0
var v : CGFloat = 0
let col = UIColor(red: CGFloat(r),green: CGFloat(g),blue: CGFloat(b),alpha: 1.0)
col.getHue(&h,saturation: &s,brightness: &v,alpha: nil)
return (Float(h),Float(s),Float(v))
}
func colorCubeFilterForChromakey(hueAngle: Float) -> CIFilter {
let hueRange: Float = 20 // degrees size pie shape that we want to replace
let minHueAngle: Float = (hueAngle - hueRange/2.0) / 360
let maxHueAngle: Float = (hueAngle + hueRange/2.0) / 360
let size = 64
var cubedata = [Float](repeating: 0,count: size * size * size * 4)
var rgb: [Float] = [0,0]
var hsv: (h : Float,v : Float)
var offset = 0
for z in 0 ..< size {
rgb[2] = Float(z) / Float(size) // blue value
for y in 0 ..< size {
rgb[1] = Float(y) / Float(size) // green value
for x in 0 ..< size {
rgb[0] = Float(x) / Float(size) // red value
hsv = RGBtoHSV(r: rgb[0],g: rgb[1],b: rgb[2])
// Todo: Check if hsv.s > 0.5 is really nesseccary
let alpha: Float = (hsv.h > minHueAngle && hsv.h < maxHueAngle && hsv.s > 0.5) ? 0 : 1.0
cubedata[offset] = rgb[0] * alpha
cubedata[offset + 1] = rgb[1] * alpha
cubedata[offset + 2] = rgb[2] * alpha
cubedata[offset + 3] = alpha
offset += 4
}
}
}
let b = cubedata.withUnsafeBufferPointer { Data(buffer: $0) }
let data = b as NSData
let colorCube = CIFilter(name: "CIColorCube",withInputParameters: [
"inputCubedimension": size,"inputCubedata": data
])
return colorCube!
}
然后通过修改函数func视图(_ view:ARSKView,nodeFor anchor:aranchor)将视频应用于视频的代码 – > SKNode?我之前写的:
func view(_ view: ARSKView,ofType: "mp4") else { return nil }
let url = URL(fileURLWithPath: urlString)
let asset = AVAsset(url: url)
let filter = colorCubeFilterForChromakey(hueAngle: 38)
let composition = AVVideoComposition(asset: asset,applyingCIFiltersWithHandler: { request in
let source = request.sourceImage
filter.setValue(source,forKey: kCIInputimageKey)
let output = filter.outputimage
request.finish(with: output!,context: nil)
})
let item = AVPlayerItem(asset: asset)
item.videoComposition = composition
let player = AVPlayer(playerItem: item)
let videoNode = SKVideoNode(avPlayer: player)
videoNode.size = CGSize(width: 200.0,y: 0.0)
return videoNode
}
如果像素颜色与背景的色调范围匹配,则代码应该将视频的每个帧的所有像素替换为alpha = 0.0.
但是我没有获得透明像素,而是将这些像素设置为黑色,如下图所示:
现在,虽然这不是想要的效果,但它并不让我感到惊讶,因为我知道这是iOS用alpha通道显示视频的方式.
但这是真正的问题 – 当在AVPlayer中显示普通视频时,可以选择将AVPlayerLayer添加到视图中,并将pixelBufferAttributes设置为它,让玩家层知道我们使用透明像素缓冲区,就像这样:
let playerLayer = AVPlayerLayer(player: player) playerLayer.bounds = view.bounds playerLayer.position = view.center playerLayer.pixelBufferAttributes = [(kCVPixelBufferPixelFormatTypeKey as String): kCVPixelFormatType_32BGRA] view.layer.addSublayer(playerLayer)
这段代码为我们提供了一个透明背景(GOOD!)但固定大小和位置(不好……)的视频,如您在此屏幕截图中所示:
我想达到相同的效果,但是在SKVideoNode上,而不是在AVPlayerLayer上.但是,我找不到任何方法将pixelBufferAttributes设置为SKVideoNode,并且设置播放器层无法实现ARKit的预期效果,因为它已固定在位.
我的问题是否有任何解决方案,或者是否有其他技术可以达到相同的预期效果?
解决方法
所有需要做的是将视频添加为SKEffectNode的子节点,并将过滤器应用于SKEffectNode而不是视频本身(不需要AVVideoComposition).
这是我使用的代码:
func view(_ view: ARSKView,nodeFor anchor: aranchor) -> SKNode? {
// Create and configure a node for the anchor added to the view's session.
let bialikVideoNode = videoNodeWith(resourceName: "Tsina_05",ofType: "mp4")
bialikVideoNode.size = CGSize(width: kDizengofVideoWidth,height: kDizengofVideoHeight)
bialikVideoNode.anchorPoint = CGPoint(x: 0.5,y: 0.0)
// Make the video background transparent using an SKEffectNode,since chroma-key doesn't work on video
let effectNode = SKEffectNode()
effectNode.addChild(bialikVideoNode)
effectNode.filter = colorCubeFilterForChromakey(hueAngle: 120)
return effectNode
}
这是根据需要的结果: