我想在uiview中绘制多个UIBezierPath,具有不同的笔画和填充颜色. 
  
 
这是代码
- (void)drawRect:(CGRect)rect {
    context = UIGraphicsGetCurrentContext();
    [[UIColor grayColor] setFill]; 
        [[UIColor greenColor] setstroke];
    UIBezierPath *aPath = [[UIBezierPath alloc] init]; 
        [aPath movetoPoint:CGPointMake(227,34.25)];
    [aPath addLinetoPoint:CGPointMake(298.25,34.75)];
    [aPath addLinetoPoint:CGPointMake(298.5,82.5)];
    [aPath addLinetoPoint:CGPointMake(251,83)];
    [aPath addLinetoPoint:CGPointMake(251,67.5)];
    [aPath addLinetoPoint:CGPointMake(227.25,66.75)];   
        [aPath closePath]; 
    aPath.linewidth = 2;
    [aPath fill]; 
    [aPath stroke];
    UIBezierPath*    aPath2 = [[UIBezierPath alloc] init];
    [aPath2 movetoPoint:CGPointMake(251.25,90.5)];
    [aPath2 addLinetoPoint:CGPointMake(250.75,83.25)];
    [aPath2 addLinetoPoint:CGPointMake(298.5,83)];
    [aPath2 addLinetoPoint:CGPointMake(298.5,90.25)];
    [aPath2 closePath];
    aPath2.linewidth = 2;
    [aPath2 fill]; 
    [aPath2 stroke];
    [paths addobject:aPath2]; 
 问题是笔画和填充颜色是在当前上下文中设置的.
在同一个CGContextRef中可以用不同的颜色绘制不同的UIBezierPath吗?
或者我必须在单独的uiview中绘制每个UIBezierPath?
解决方法
 你应该添加 
  
  
 
        [desiredstrokeColor setstroke]; [desiredFillColor setFill];
表明这些是在这种情况下必须进一步使用的新颜色.你每次打电话之前都应该这样做
[aNewPath fill]; [aNewPath stroke];
以便用这些颜色绘制路径.
不需要为每个贝塞尔路径使用新的视图.