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How can I make a UITextField move up when the keyboard is present?90个
我在IOS中使用带有一些文本字段的scrollview创建了一个表单.视图看起来像这样,
我在IOS中使用带有一些文本字段的scrollview创建了一个表单.视图看起来像这样,
当我开始编辑州或以下字段时,键盘会隐藏该字段.像这样,
我该怎么做才能看到下面的字段(即状态和下面的字段)?
解决方法
您可以尝试此代码
在viewcontroller.m文件的顶部添加以下代码
static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3; static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2; static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8; static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216; static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 162; CGFloat animateddistance;
在textFieldShouldBeginEditing中
-(BOOL) textFieldShouldBeginEditing:(UITextField*)textField
{
CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
* viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0)
{
heightFraction = 0.0;
}
else if (heightFraction > 1.0)
{
heightFraction = 1.0;
}
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown)
{
animateddistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else
{
animateddistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animateddistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
return YES;
}
在textFieldShouldEndEditing中
- (BOOL) textFieldShouldEndEditing:(UITextField*)textField
{
CGRect viewFrame = self.view.frame;
viewFrame.origin.y += animateddistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}