我正在尝试为iOS构建我的Unity 5.4.2f2应用程序.它没有编译错误.但是当我尝试使用
Xcode 8.0运行应用程序时,它立即崩溃,调试器报告以下错误.
Initialize engine version: 5.4.2f2 (b7e030c65c9b)
-------- Shader compilation Failed
#version 100
#extension GL_EXT_frag_depth : enable
precision highp float;
uniform highp vec4 _ProjectionParams;
uniform highp vec4 _ZBufferParams;
uniform highp mat4 unity_CameraToWorld;
uniform highp mat4 _NonJitteredVP;
uniform highp mat4 _PrevIoUsVP;
uniform highp sampler2D _CameraDepthTexture;
varying highp vec2 xlv_TEXCOORD0;
varying highp vec3 xlv_TEXCOORD1;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1 = texture2D (_CameraDepthTexture,xlv_TEXCOORD0);
mediump vec2 tmpvar_2;
highp vec4 tmpvar_3;
tmpvar_3.w = 1.0;
tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
(_ZBufferParams.x * tmpvar_1.x)
+ _ZBufferParams.y))));
highp vec4 tmpvar_4;
tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
highp vec4 tmpvar_5;
tmpvar_5 = (_PrevIoUsVP * tmpvar_4);
highp vec4 tmpvar_6;
tmpvar_6 = (_NonJitteredVP * tmpvar_4);
highp vec2 tmpvar_7;
tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
highp vec2 tmpvar_8;
tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
tmpvar_2 = (tmpvar_8 - tmpvar_7);
mediump vec4 tmpvar_9;
tmpvar_9.zw = vec2(0.0,1.0);
tmpvar_9.xy = tmpvar_2;
gl_FragDepthEXT = tmpvar_1.x;
gl_FragData[0] = tmpvar_9;
}
Failed compiling:
fragment evaluation shader
WARNING: 0:4: extension ‘GL_EXT_frag_depth’ is not supported
ERROR: 0:38: Use of undeclared identifier ‘gl_FragDepthEXT’Note: Creation of internal variant of shader ‘Hidden/Internal-MotionVectors’ Failed.
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ – Setting to default shader.
Xcode 8.0包含OPenGL 2.0.
在Unity forum人告诉我们Unity 5.4应该没问题.但这对我不起作用.在Android设备上,我的应用程序运行良好.
解决方法
打开Unity – >编辑 – >项目设置 – >图像
然后在内置着色器设置下选择Depth normals并选择选项no support