此代码摘录(场景,相机,灯光等,从代码中删除)在iOS模拟器上的
Swift中工作:
let BoxNode = SCNNode()
// Create a Box
BoxNode.geometry = SCNBox(width: 1,height: 1,length: 1,chamferRadius: 0.1)
let numFaces = 6
scene.rootNode.addChildNode(BoxNode)
// create and configure a material for each face
var materials: [SCNMaterial] = Array()
for i in 1...numFaces
{
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "texture")
materials += material
}
// set the material to the 3d object geometry
BoxNode.geometry.materials = materials
它会生成一个框,每个面都是方格图像.
尝试在Wings3D中创建的简单库存几何体,保存到DAE,并在应用程序中加载,给我一个合适的形状,但脸上没有阴影和图像:
let BoxNode = SCNNode()
// Load the geometry
let urlToColladaFile = NSBundle.mainBundle().URLForResource("Objects",withExtension:"dae")
let scenesource = SCNScenesource(URL:urlToColladaFile,options:nil)
BoxNode.geometry = scenesource.entryWithIdentifier("dodecahedron3-0",withClass:SCNGeometry.self) as SCNGeometry
let numFaces = 10
scene.rootNode.addChildNode(BoxNode)
// create and configure a material for each face
var materials: [SCNMaterial] = Array()
for i in 1...numFaces
{
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "texture")
materials += material
}
// set the material to the 3d object geometry
BoxNode.geometry.materials = materials
我错过了什么?
你的几何有纹理坐标吗?
您可以通过编程方式(通过检查是否存在具有SCNGeometrySourceSemanticTexcoord语义的源)或在Xcode中内置的SceneKit编辑器中进行验证.
您可以通过编程方式(通过检查是否存在具有SCNGeometrySourceSemanticTexcoord语义的源)或在Xcode中内置的SceneKit编辑器中进行验证.
另请注意,您不必为每个几何元素创建一个材质.如果它们完全相同,只需构建一个材质的数组,它将用于整个几何体.