遇到一个需求:假定有一个图片文件,真实的类型为jpg,而有人偷懒把jpg直接复制一张,存为同名的png文件,这样在as3读取文件时不会遇到问题,但手机c 在读取文件时却遇到问题了 - -!
现在就需要写一个程序,遍历所有文件夹下的文件,查找文件格式“不正常”的文件。我们的资源主要是gif、png、jpg,最开始,我到网上找到一篇文章:根据二进制流及文件头获取文件类型mime-type,然后读取文件二进制的头信息,获取其真实的文件类型,对与通过后缀名获得的文件类型进行比较。
var fd = fs.openSync(new_file_path, 'r');
var buffer = new Buffer(8);
var mineType = mime.lookup(new_file_path);
var fileType = mime.extension(mineType);
fs.readSync(fd, buffer, 0, 8, 0);
var newBuf = buffer.slice(0, 4);
var head_1 = newBuf[0].toString(16);
var head_2 = newBuf[1].toString(16);
var head_3 = newBuf[2].toString(16);
var head_4 = newBuf[3].toString(16);
var head_iden = head_1 head_2;
var tempFileType = FILE_TYPE_CONFIG[head_iden];
if (!tempFileType) {
head_iden = head_3;
tempFileType = FILE_TYPE_CONFIG[head_iden];
if (!tempFileType) {
var msg = "Unknow fileType " new_file_path '-' fileType;
showLog(msg);
continue;
}
}
if (tempFileType != fileType) {
var msg = "Error fileType" new_file_path '-' fileType '|' tempFileType '--正确的图像文件格式';
showLog(msg);
g_errorFileTypArr.push(msg);
}
后来搜索node image相关的信息时,找到这篇文章:node.js module ranking>> (images)
然后筛选到一个模块“node-imageinfo”,写了一个例子进行测试(故意把jpg文件直接修改后缀名为png):


它的源码,有兴趣可以研究一下:
function readUInt32(buffer, offset, bigEndian) {
if (buffer.readUInt32) {
return buffer.readUInt32(offset, bigEndian);
}
var value;
if (bigEndian) {
if (buffer.readUInt32BE) {
return buffer.readUInt32BE(offset);
}
value = (buffer[offset] 7) {
offset = Math.floor(bitOffset / 8);
bitOffset = bitOffset % 8;
}
var b = buffer[offset];
if (bitOffset >>= (7 - bitOffset);
}
var val = b & 0x01;
return val;
}
function readBits(buffer, offset, bitOffset, bitLen, signed) {
var val = 0;
var neg = false;
if (signed) {
if (readBit(buffer, offset, bitOffset) > 0) {
neg = true;
}
bitLen--;
bitOffset ;
}
var bytes = [];
for (var i = 0; i 0 && (bitLen - i) % 8 == 0) {
bytes.push(val);
val = 0;
}
val 9 ? readUInt16(val, 0, true) : val[0]) * (val.negative ? -1 : 1);
bitPos = numBits;
val = readBits(buffer, pos, bitPos, numBits, true);
var xMax = (numBits > 9 ? readUInt16(val, 0, true) : val[0]) * (val.negative ? -1 : 1);
bitPos = numBits;
val = readBits(buffer, pos, bitPos, numBits, true);
var yMin = (numBits > 9 ? readUInt16(val, 0, true) : val[0]) * (val.negative ? -1 : 1);
bitPos = numBits;
val = readBits(buffer, pos, bitPos, numBits, true);
var yMax = (numBits > 9 ? readUInt16(val, 0, true) : val[0]) * (val.negative ? -1 : 1);
return {
type: 'flash',
format: 'SWF',
mimeType: 'application/x-shockwave-flash',
width: Math.ceil((xMax - xMin) / 20),
height: Math.ceil((yMax - yMin) / 20),
};
}
function checkSig(buffer, offset, sig) {
var len = sig.length;
for (var i = 0; i