我需要用一条线连接两个画布来创建动态工作流.
我将生成画布矩形动态(我在DB的步骤数量),但我需要用线连接步骤.
有人有想法吗?
解决方法
以下是如何使用线自动连接2个可拖动的画布矩形
首先,定义一些盒子和连接器:
// define any Boxes that will be drawn
var Boxes=[];
Boxes.push({x:50,y:25,w:75,h:50}); // x,y,width,height
Boxes.push({x:200,y:100,w:50,h:50});
// define any connectors between any Boxes
var connectors=[];
connectors.push({Box1:0,Box2:1});
绘制框并自动绘制连接器:
function draw(){
// clear the canvas
ctx.clearRect(0,canvas.width,canvas.height);
for(var i=0;i<Boxes.length;i++){
var Box=Boxes[i];
ctx.fillRect(Box.x,Box.y,Box.w,Box.h);
}
for(var i=0;i<connectors.length;i++){
var connector=connectors[i];
var Box1=Boxes[connector.Box1];
var Box2=Boxes[connector.Box2];
ctx.beginPath();
ctx.moveto(Box1.x+Box1.w/2,Box1.y+Box1.h/2);
ctx.lineto(Box2.x+Box2.w/2,Box2.y+Box2.h/2);
ctx.stroke();
}
}
下面的代码允许拖动任何框并保持连接.
这是代码和小提琴:http://jsfiddle.net/m1erickson/GX6HS/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:20px;}
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var startX;
var startY;
var isDown=false;
var dragTarget;
var Boxes=[];
Boxes.push({x:50,h:50});
var connectors=[];
connectors.push({Box1:0,Box2:1});
draw();
function draw(){
// clear the canvas
ctx.clearRect(0,Box2.y+Box2.h/2);
ctx.stroke();
}
}
function hit(x,y){
for(var i=0;i<Boxes.length;i++){
var Box=Boxes[i];
if(x>=Box.x && x<=Box.x+Box.w && y>=Box.y && y<=Box.y+Box.h){
dragTarget=Box;
return(true);
}
}
return(false);
}
function handleMouseDown(e){
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// Put your mousedown stuff here
isDown=hit(startX,startY);
}
function handleMouseUp(e){
// Put your mouseup stuff here
dragTarget=null;
isDown=false;
}
function handleMouSEOut(e){
handleMouseUp(e);
}
function handleMouseMove(e){
if(!isDown){return;}
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var dx=mouseX-startX;
var dy=mouseY-startY;
startX=mouseX;
startY=mouseY;
dragTarget.x+=dx;
dragTarget.y+=dy;
draw();
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouSEOut(function(e){handleMouSEOut(e);});
}); // end $(function(){});
</script>
</head>
<body>
<p>Drag Boxes--they remain connected</p>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>